What do video games have in common with the work place? A lot, it turns out.
In a new online game called The Automated Life gamers will get a virtual experience of a futuristic, increasingly automated work place.
Now that algorithms are trading stocks, robots are building cars, and computers are carrying out translations, many professions are being transformed by technology.
Thanks to artificial intelligence and robotics, we are seeing some careers disappear while some new careers emerge.
The Max Plank Institute for Human Development’s Center for Humans and Machines is behind the development of the online game.
How will robots and artificial intelligence shape the work place of the future? How many of our roles will be taken over by automation? What skills and knowledge will people need to find a place the future work force?
What jobs will become obsolete? What new jobs will emerge? These are some of the issues addressed by participants in The Automated Life game.
Alex Rutherford spearheaded the design of the game at the Center for Humans and Machines with these questions in mind.
At the start of the game, every player finds themselves in a career that it at risk of going obsolete thanks to technology.
They face the challenge of saving up to train for new skills in order to secure new jobs. These new jobs come with opportunities to further up skill and improve their career trajectory.
As they progress, automation and new technology continues to eliminate more jobs and players have to constantly make shrewd decisions bearing in mind technological advancements, their own financial situation, and how long they have before they reach retirement.
“We’re seeing time and again how the accelerating pace of automation is causing people a lot of stress and generating a sense of fear about the future. Our aim was to capture this in a game and show how people in low-paid jobs experience automation,” explains Max Planck Institute for Human Development Senior Researcher Alex Rutherford.
Rutherford spearheads a working group that probes the relationship between labor economics, network science, and artificial intelligence as far as the future of the work place is concerned. Rutherford came up with the idea and took charge of the creative process.
Francis Tseng, the game developer draws a parallel between working life and video games. “In computer games, the developers set the rules—players can only make limited decisions. So in fact it’s rather similar to automation in working life,” Tseng quips.
This is not the first time that researchers from the Center for Humans and Machines have come up with an exciting gaming project.
They also created MyGoodness to rate users based on how generously they are willing to donate. The creation of MyGoodness was led by Edmond Awad.
Besides altruism, the team has also experimented with a multiple people controlling one person with the game Social Game. This game was demonstrated at a larger scale during a Halloween party in 2018 when one human being was jointly controlled by a group. The group sent the person on an adventure.
The Automated Life is a game that is meant to gather data from each player anonymously and this data will fuel research in future.
“Automation in the world of work is an issue that affects us all in some way and confronts society with significant challenges. That’s why research is needed that explores the problems and identifies potential solutions,” continued Alex Rutherford, a Senior Research Scientist with the Max Planck Institute for Human Development.